First of all, each player has three wild cards, an unsuited Jack, Queen, and King. Haggis has a couple of key points that distinguish it from other climbing games. The person who plays the highest combo takes the cards. The person who leads plays a certain kind of combination, and the other players must play a higher form of the same combination (like say, a higher set of three cards) or pass. By “climbing game,” I mean that it’s something along the line of Scum or President. Haggis is essentially a climbing game meant for two or three players. Because a couple of years ago, Haggis dropped like a sheep’s stomach full of tense play and climbing-game goodness. The answer used to be “play something else,” but that’s no longer the case. So what is the short-handed Tichu addict supposed to do? And forget about even trying Tichu with two people. It involves dummy hands, switching partnerships, and individual scoring. But that’s pretty clearly not the way it was meant to be played. Yeah, I know you can play Tichu three-handed. You should buy it, okay? But here’s its one weakness: it requires four people. For those who don’t feel like finding the review, let me save you the trouble: it’s a terrific game. A while back, I reviewed Tichu, the classic climbing game.
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